Start with nothing.
Collect wood and stone, craft tools and items, and manage your health, hunger, thirst and temperature to stay alive.
Public alpha · Active development
WORLDIS
Survive, build, recruit survivors, and turn a procedural wilderness into a living settlement — alone or with friends.
World signal / 001
The world
A procedural wilderness awaits
Worldis drops you into a procedurally generated open world with forests, mountains, lakes, and resources. Every seed creates a different starting point — and a different story.
Collect wood and stone, craft tools and items, and manage your health, hunger, thirst and temperature to stay alive.
Build bases and structures with freeform construction. Dig and modify terrain. Every change persists in your world.
A dynamic day/night cycle and weather system change conditions constantly. Prepare for what the sky brings next.
Survive and build
Gather. Craft. Construct.
Gather resources, craft tools, and build structures with complete construction freedom. Shape the terrain with a directional excavation system and watch your settlement take form.
For builders who see the difference between close enough and exactly right.
Survivors and settlement
Implemented settlement layer
Residents, not resource counters
Find survivors in the wilderness, recruit them, give them homes and beds, train them into professions, and assign jobs. The first profession — Woodcutter — lets NPCs autonomously find trees, harvest wood, and deposit resources into settlement storage.
Settlement evolution
Every home starts small
Growth is visible. Every new shelter, profession, storehouse, and resident changes the rhythm and silhouette of the place you call home.
Procedural world
Leave the walls behind
Chunk-based procedural generation creates forests, mountains, water, and biome variation — travel turns into adventure.
Dynamic weather
The sky changes the plan
Rain, storms, fog, snow, sunrise, and sunset give the same journey a different mood—and prepare every familiar place to surprise you again.
Four seasons
A world that moves through time
A matched camera position makes the transformation immediate: spring, summer, autumn, and winter reshape one familiar home.
New growth. Clear trails. A world beginning again.
Long light. Open roads. Distance waiting to be crossed.
Warm horizons. Shorter days. A settlement preparing.
Quiet ground. Harsh distance. Home matters more.
Multiplayer
One world. More possibilities.
Host a world, invite other players, and make the settlement a shared project. Singleplayer and multiplayer share the same authoritative world architecture — your progress persists across save, load, reconnect, and server restart.
Share the gathering, planning, construction, and the view when it is finished.
Choose PvP when you want the pressure of players testing what others have built.
Optional PvP
Media
From the current build
Current alpha captures live beside presentation-ready slots for future screenshots, trailers, and development stories.
Roadmap
Built in public
Current alpha scope and public development priorities. Features may change as testing continues; no release dates are promised.
Read the development logImplemented
In development
Planned
Your story starts here
Start alone in the wilderness. Gather, build, recruit survivors, and grow a living settlement — alone or with friends.