Public alpha · Active development

WORLDIS

Build a world
worth living in.

A survival sandbox where creative freedom becomes a living settlement—and every world becomes your own story.

World signal / 001

Genre
Survival sandbox
World
Procedural
Play
Solo + multiplayer
Media slot / Hero · cinematic gameplay vista
BuildExploreSurviveCreateLead
Enter the world
01

The Worldis difference

Not another survival checklist

You do not follow a story.
You make one.

Worldis gives you the land, the systems, and the people. What rises from them is entirely yours.

  1. 01Build
  2. 02Explore
  3. 03Survive
  4. 04Create
  5. 05Lead
First-person Worldis exploration across an open procedural landscape
Current alpha capture / Procedural world The horizon is an invitation.
01 / Freedom first

No prescribed path.

Set your own priorities. Build, travel, gather, defend, or simply find the right view for your next home.

02 / Systems connect

Your choices leave a mark.

A shelter becomes housing. Housing attracts survivors. Survivors turn a base into a place that lives.

03 / Every world differs

No two stories begin alike.

Procedural landscapes make exploration, settlement placement, and the journey home feel personal.

02

Creative building

Imagine it. Place it. Refine it.

Build without a blueprint.

Complete building freedom means your settlement does not have to look like anyone else's. Shape ambitious structures, then tune the smallest details with millimeter positioning.

Worldis key art showing a detailed player settlement under construction

Creative range

From a first wall
to a landmark.
Media slot / Building · advanced player-made structure Current Worldis settlement key art
Fine placement 1mm

For builders who see the difference between close enough and exactly right.

  • Freeform construction
  • Precision placement
  • Detailed structures
Screenshot slot / Building Advanced construction example Replace with a complex, unmistakably player-made landmark.
Screenshot slot / Precision Building Millimeter placement close-up Show fine alignment, rotation, or detailed prop placement.
Screenshot slot / Crafting A working crafting space Show tools, materials, and the settlement around the station.
03

Living world

Implemented settlement layer

Residents, not resource counters

Real people live here.

Survivors join your settlement, learn professions, transport resources, own homes, work, rest, and evolve with the village around them.

  1. 01RecruitMeet survivors beyond your walls.
  2. 02HouseGive each resident a place to belong.
  3. 03TeachTurn potential into a profession.
  4. 04LiveWatch work, rest, transport, and routines connect.
Worldis settlement key art with survivors building, resting, and working together
Media slot / NPCs · residents working across a living settlement Current Worldis key art
Screenshot slot / NPCs Residents in daily routines Show work, rest, transport, and homes in one readable frame.
Screenshot slot / Recruitment Meeting a survivor in the world Show the moment a stranger can become part of the settlement.
04

Settlement evolution

Every home starts small

Watch a fire become a future.

Growth is visible. Every new shelter, profession, storehouse, and resident changes the rhythm and silhouette of the place you call home.

  1. 01 Campfire A point of return.
  2. 02 Shelter Safety takes shape.
  3. 03 Village People build routines.
  4. 04 Town Systems connect.
  5. 05 Large settlement Your story on the horizon.
Screenshot slot / Progression One location shown across every settlement stage Use matched camera angles from campfire, shelter, village, town, and large settlement.
Screenshot slot / Settlement A wide, populated settlement at work Show housing, storage, professions, transport, and residents in the same scene.
05

Procedural world

Leave the walls behind

Go until the map feels new again.

Worldis first-person exploration across a large open landscape
Media slot / Exploration · mountains, forests, lakes, and a rewarding viewpoint Current alpha capture

Large landscapes turn travel into adventure—and the right viewpoint into a reason to keep going.

06

Dynamic weather

The sky changes the plan

Weather should be felt.

Rain, storms, fog, snow, sunrise, and sunset give the same journey a different mood—and prepare every familiar place to surprise you again.

Worldis landscape used to preview dynamic weather presentation
World condition Rain Presentation preview · replace with matched gameplay captures
Media slot / Weather · same location in every condition
07

Four seasons

A world that moves through time

Same place.
Four different worlds.

A matched camera position makes the transformation immediate: spring, summer, autumn, and winter reshape one familiar home.

Worldis landscape presented as a spring season capture slot
01 / 04

Spring

New growth. Clear trails. A world beginning again.

Season slot / Spring · same locked camera
Worldis landscape presented as a summer season capture slot
02 / 04

Summer

Long light. Open roads. Distance waiting to be crossed.

Season slot / Summer · same locked camera
Worldis landscape presented as an autumn season capture slot
03 / 04

Autumn

Warm horizons. Shorter days. A settlement preparing.

Season slot / Autumn · same locked camera
Worldis landscape presented as a winter season capture slot
04 / 04

Winter

Quiet ground. Harsh distance. Home matters more.

Media slot / Seasons · winter at the same locked camera
08

Multiplayer

One world. More possibilities.

Build together. Decide together.

Host a world, invite other players, and make the settlement a shared project. Cooperate by default—or choose competition when that is the story you want.

Current Worldis multiplayer sessions interface
Current alpha capture / Multiplayer sessions Host. Join. Continue the world.
Cooperate

Make something larger than one player could.

Share the gathering, planning, construction, and the view when it is finished.

Compete

Let conflict stay optional.

Choose PvP when you want the pressure of players testing what others have built.

Screenshot slot / Multiplayer Several players building the same settlement Show cooperation in the world—not only the multiplayer menu.

Optional PvP

Defend what you chose to build.

Player choice Conflict is a mode.
Not a mandate.
Screenshot slot / PvP · Base attack Attack at the settlement edge Show the base, attackers, and readable stakes in one frame.
Screenshot slot / PvP · Settlement defense Players defending what they built Show fortification, teamwork, and the settlement behind them.
Screenshot slot / PvP · Player combat A clear player-versus-player encounter Use an open angle with readable silhouettes and impact.
09

Media

From the current build

See the world in motion.

Current alpha captures live beside presentation-ready slots for future screenshots, trailers, and development stories.

Gameplay reel Worldis / Alpha build
Media slot / Trailer · future cinematic gameplay trailer
Future devlogs Follow the world as it grows. Development notes, visual progress, and build updates.
10

Roadmap

Built in public

One world.
Built in steps.

Current alpha scope and public development priorities. Features may change as testing continues; no release dates are promised.

Read the development log

Implemented

  • Survival, gathering, crafting, and construction
  • Survivor recruitment, housing, beds, and professions
  • Resident resource work and settlement growth
  • Save and continue for persistent worlds
  • Host/client multiplayer with player and NPC synchronization

In development

  • More natural terrain and biome transitions
  • Water and rendering consistency
  • Unified menus and clearer multiplayer flows
  • World streaming and performance work

Planned

  • Richer biome details and resource variety
  • More interactive environmental objects
  • Small landmarks that reward exploration
  • Further server-browser usability improvements

Your story starts here

One fire.
Then a world.

Explore beyond the walls. Bring survivors home. Build the settlement only you would make.