Public alpha · Active development

WORLDIS

Start alone.
Build a settlement.

Survive, build, recruit survivors, and turn a procedural wilderness into a living settlement — alone or with friends.

World signal / 001

Genre
Open-world survival sandbox
World
Procedural
Play
Solo + multiplayer
Media slot / Hero · cinematic gameplay vista
SurviveExploreBuildRecruitSettle
Enter the world
01

The world

A procedural wilderness awaits

You do not follow a story.
You survive one.

Worldis drops you into a procedurally generated open world with forests, mountains, lakes, and resources. Every seed creates a different starting point — and a different story.

  1. 01Survive
  2. 02Explore
  3. 03Build
  4. 04Recruit
  5. 05Settle
Aerial view of Worldis procedural world with dense forests, a lake, and mountain ridges
Current alpha capture / Procedural world Forests, mountains, water — every world is different.
01 / Gather and craft

Start with nothing.

Collect wood and stone, craft tools and items, and manage your health, hunger, thirst and temperature to stay alive.

02 / Build and shape

Your choices leave a mark.

Build bases and structures with freeform construction. Dig and modify terrain. Every change persists in your world.

03 / Day meets night

The world keeps moving.

A dynamic day/night cycle and weather system change conditions constantly. Prepare for what the sky brings next.

02

Survive and build

Gather. Craft. Construct.

Build without a blueprint.

Gather resources, craft tools, and build structures with complete construction freedom. Shape the terrain with a directional excavation system and watch your settlement take form.

Interior of a player-built shelter with a campfire, bed, and storage barrel in Worldis

Settlement life

From a campfire
to a home.
Current alpha capture / Player-built interior
Fine placement 1mm

For builders who see the difference between close enough and exactly right.

  • Freeform construction
  • Precision placement
  • Terrain excavation
Worldis settlement with a chopping block, stacked logs, and wooden buildings
Current alpha capture / Settlement A working settlement takes shape
Worldis landscape with cliffs, water, and trees along the shore
Current alpha capture / Exploration Discover resources across the landscape
Worldis procedural landscape with a lake surrounded by dense forest and mountains
Current alpha capture / Landscape Find the right place to call home
03

Survivors and settlement

Implemented settlement layer

Residents, not resource counters

Find them. Recruit them. Settle.

Find survivors in the wilderness, recruit them, give them homes and beds, train them into professions, and assign jobs. The first profession — Woodcutter — lets NPCs autonomously find trees, harvest wood, and deposit resources into settlement storage.

  1. 01FindDiscover survivors out in the wilderness.
  2. 02RecruitHelp them, then bring them to your settlement.
  3. 03HouseGive each resident a home and a bed.
  4. 04TrainTeach professions. Woodcutters work autonomously.
Worldis survivor recruitment panel showing vitals, status, and Help/Recruit commands
Current alpha capture / Survivor inspection panel
Worldis recruited follower panel showing commands: Follow, Stay, Settle Here
Current alpha capture / Follower commands Command your recruited survivors
Meeting a survivor in the Worldis wilderness with the Survivor label visible
Current alpha capture / Encounter Meet survivors in the wild
04

Settlement evolution

Every home starts small

Watch a fire become a future.

Growth is visible. Every new shelter, profession, storehouse, and resident changes the rhythm and silhouette of the place you call home.

  1. 01 Campfire A point of return.
  2. 02 Shelter Safety takes shape.
  3. 03 Village People build routines.
  4. 04 Town Systems connect.
  5. 05 Large settlement Your story on the horizon.
Worldis Woodcutter Workbench interface showing profession training, resident assignment, and work status
Current alpha capture / Woodcutter profession Train residents into professions that automate work
A Worldis woodcutter NPC autonomously chopping a tree in a forest
Current alpha capture / Woodcutter at work Trained woodcutters find trees and harvest wood on their own
05

Procedural world

Leave the walls behind

Go until the map feels new again.

Worldis first-person view of cliffs, water, and trees stretching across a procedural landscape
Current alpha capture / Exploration Every world is generated fresh

Chunk-based procedural generation creates forests, mountains, water, and biome variation — travel turns into adventure.

06

Dynamic weather

The sky changes the plan

Weather should be felt.

Rain, storms, fog, snow, sunrise, and sunset give the same journey a different mood—and prepare every familiar place to surprise you again.

Worldis winter forest scene with snow falling among trees
World condition Rain Presentation preview · replace with matched gameplay captures
Media slot / Weather · same location in every condition
07

Four seasons

A world that moves through time

Same place.
Four different worlds.

A matched camera position makes the transformation immediate: spring, summer, autumn, and winter reshape one familiar home.

Worldis landscape in spring with lush green forest and a lake
01 / 04

Spring

New growth. Clear trails. A world beginning again.

Worldis landscape in summer with dense forests, a lake, and mountains
02 / 04

Summer

Long light. Open roads. Distance waiting to be crossed.

Worldis landscape in autumn with warm tones along cliffs and water
03 / 04

Autumn

Warm horizons. Shorter days. A settlement preparing.

Worldis aerial view of a winter landscape with snow-covered forests and mountains
04 / 04

Winter

Quiet ground. Harsh distance. Home matters more.

08

Multiplayer

One world. More possibilities.

Build together. Decide together.

Host a world, invite other players, and make the settlement a shared project. Singleplayer and multiplayer share the same authoritative world architecture — your progress persists across save, load, reconnect, and server restart.

Current Worldis multiplayer sessions interface
Current alpha capture / Multiplayer sessions Host. Join. Continue the world.
Cooperate

Make something larger than one player could.

Share the gathering, planning, construction, and the view when it is finished.

Compete

Let conflict stay optional.

Choose PvP when you want the pressure of players testing what others have built.

Vast Worldis winter landscape with rivers and scattered forests seen from above
Current alpha capture / Shared world The same persistent world — singleplayer or multiplayer

Optional PvP

Defend what you chose to build.

Player choice Conflict is a mode.
Not a mandate.
Worldis winter gameplay showing player with axe, survival HUD, and a survivor nearby
Current alpha capture / Survival gameplay Survive in any condition
Worldis bed assignment interface showing occupied bed in a cabin settlement
Current alpha capture / Settlement housing Assign beds and homes to residents
Worldis settlement exterior with chopping block, logs, and wooden structures
Current alpha capture / Settlement work Structures and workstations in action
09

Media

From the current build

See the world in motion.

Current alpha captures live beside presentation-ready slots for future screenshots, trailers, and development stories.

Gameplay reel Worldis / Alpha build
Media slot / Trailer · future cinematic gameplay trailer
Development updates Follow the world as it grows. Development notes, visual progress, and build updates.
10

Roadmap

Built in public

One world.
Built in steps.

Current alpha scope and public development priorities. Features may change as testing continues; no release dates are promised.

Read the development log

Implemented

  • Open-world exploration with procedural terrain and biomes
  • Survival: health, hunger, thirst, temperature management
  • Resource gathering, crafting tools and items
  • Freeform base building with precision placement
  • Directional terrain excavation system
  • Dynamic day/night cycle and weather system
  • Survivor recruitment, housing, beds, and settlement storage
  • NPC professions — Woodcutter with autonomous work cycle
  • NPC commands, vitals inspection, and status tracking
  • Persistent world save/load for all changes
  • Singleplayer and multiplayer (hosted, remote, dedicated server)
  • Texture pack support and early server extensibility

In development

  • Denser forests and improved vegetation
  • Better terrain streaming and performance
  • More natural biome transitions
  • Water and rendering consistency
  • Unified menus and clearer multiplayer flows

Planned

  • More NPC professions and settlement-life systems
  • Richer biome details and resource variety
  • More interactive environmental objects
  • Small landmarks that reward exploration
  • Further multiplayer and server-browser improvements

Your story starts here

One fire.
Then a settlement.

Start alone in the wilderness. Gather, build, recruit survivors, and grow a living settlement — alone or with friends.