No prescribed path.
Set your own priorities. Build, travel, gather, defend, or simply find the right view for your next home.
Public alpha · Active development
WORLDIS
A survival sandbox where creative freedom becomes a living settlement—and every world becomes your own story.
World signal / 001
The Worldis difference
Not another survival checklist
Worldis gives you the land, the systems, and the people. What rises from them is entirely yours.
Set your own priorities. Build, travel, gather, defend, or simply find the right view for your next home.
A shelter becomes housing. Housing attracts survivors. Survivors turn a base into a place that lives.
Procedural landscapes make exploration, settlement placement, and the journey home feel personal.
Creative building
Imagine it. Place it. Refine it.
Complete building freedom means your settlement does not have to look like anyone else's. Shape ambitious structures, then tune the smallest details with millimeter positioning.
For builders who see the difference between close enough and exactly right.
Living world
Implemented settlement layer
Residents, not resource counters
Survivors join your settlement, learn professions, transport resources, own homes, work, rest, and evolve with the village around them.
Settlement evolution
Every home starts small
Growth is visible. Every new shelter, profession, storehouse, and resident changes the rhythm and silhouette of the place you call home.
Procedural world
Leave the walls behind
Large landscapes turn travel into adventure—and the right viewpoint into a reason to keep going.
Dynamic weather
The sky changes the plan
Rain, storms, fog, snow, sunrise, and sunset give the same journey a different mood—and prepare every familiar place to surprise you again.
Four seasons
A world that moves through time
A matched camera position makes the transformation immediate: spring, summer, autumn, and winter reshape one familiar home.
New growth. Clear trails. A world beginning again.
Season slot / Spring · same locked camera
Long light. Open roads. Distance waiting to be crossed.
Season slot / Summer · same locked camera
Warm horizons. Shorter days. A settlement preparing.
Season slot / Autumn · same locked camera
Quiet ground. Harsh distance. Home matters more.
Media slot / Seasons · winter at the same locked cameraMultiplayer
One world. More possibilities.
Host a world, invite other players, and make the settlement a shared project. Cooperate by default—or choose competition when that is the story you want.
Share the gathering, planning, construction, and the view when it is finished.
Choose PvP when you want the pressure of players testing what others have built.
Optional PvP
Media
From the current build
Current alpha captures live beside presentation-ready slots for future screenshots, trailers, and development stories.
Roadmap
Built in public
Current alpha scope and public development priorities. Features may change as testing continues; no release dates are promised.
Read the development logImplemented
In development
Planned
Your story starts here
Explore beyond the walls. Bring survivors home. Build the settlement only you would make.